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1. ²¾°£ '¸tºq' ¹ï NK ®ø¯Óªº³]©w (¸tºq¥¢®Ä)/ R& f4 ?% @ @: o* A/ Z& F/ I$ J, w
2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )" ]1 |/ e+ \2 A! q6 A4 S
3. ¨¤¦â§t¦³ NK ®É¦º¤` ¤£·|±¼¸¨ EXP ¡B¾Ô§Þ¡B¸Ë³Æ" w" v* b9 r+ w& ^7 [! z( ]
4. ¨¤¦â¦b 20NK ¥H¤W®É±N·|µLªk¦A¨Ï¥Î§ðÀ»ªº¦æ¬°¡@
$ G; ], E9 W1 m5. ©Ò¦³ °ê¤º¦a¹Ï ±N·|³]©w¬° PK ®É·|¼W¥[ NK ȳB²z¡C* [5 i. f5 y7 `7 W3 x' z
6. ±þ¦ºÄµ½Ã±N¤£·|³y¦¨ NK È
; e% g, l i' S* g8 @/ n7. Ãä¹Ò¾Ôµ²§ô®É ©ó 2¡B3°Ï ªº°Ñ¾ÔªÌ·|¶Ç¦^¥D«° (¤£¥Î¦A¦Û±þ¦^«°)$ U8 U, M# P6 x, H
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- ¥ì©Ô©i´µ¥«
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©Ò¥H¤é«á¦b¨¤¦â§t¦³ NK ®É¥u¯à¥H '¦b½uµ¥«Ý' Åý NK ®ø´î¡A¨Ã¥B¨¤¦â·|¦³ªø®É¶¡¥i³QµL±ø¥ó SM ¡BPK ¡C
0 q) H7 ?9 A: Q1 z8 G6 q6 D¤é«á©Î·|±À¥X '°Ó«°¹D¨ã' ´£¨Ñ ²M°£¨¤¦âªº NK ªA°È¡C * ¨¾¤î»~±þ¦Ó³Q NK »Ýªø®É¶¡µ¥«Ý- t+ P: h9 V4 G0 a
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: ~3 p' Z/ I2 I9 \) B3 JDear Player:3 w0 G* e' W: c6 J8 O# U4 o
5 L0 |, u$ N2 P4 eDue to the frequent complaints received in recent days,
l! ]. p7 S5 ^# m% @3 lthese annoying events have caused headaches for both players and GM.6 J1 @- |9 s3 r( t4 ]$ `6 S6 G% T
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It is now decided that the following changes will be implemented during the next maintenance period:
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)/ s9 ^, Z% ?. \! D% H4 G5 A
2. NK will not deduction on death. ( When death will NOT decrease 10 NK ). S, G; `% n- h' j0 K& r4 A0 x) |
3. Death in NK will NOT Drop EXP, Equip , Tac.+ x* L& V1 r7 @; ?9 A; n
4. Player cannot attack action when the NK value is higher than 20+.¡@& J2 Y( b& V: D A
5. All internal Map of Nation when PK will have NK. r! i; I, A8 h5 {5 V: L
6. Will not add the NK on Kill the Guards .0 g, i" g2 O' h5 U0 {. |- ~5 J5 v
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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' |, [7 S8 s% L; V* L2 MTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. . J2 n; i4 E& I1 e5 n; [
In the future may be will provide the ItemMall item for Clear NK.3 o0 \0 q5 q, k6 r7 x; ]
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