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( T- V: N9 O8 HDear Player:# E+ e8 C0 n" [* G* ]
/ S, x" K* Q$ x" y$ T" f( e( wDue to the frequent complaints received in recent days, 7 k4 \8 ~& `3 o
these annoying events have caused headaches for both players and GM.
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It is now decided that the following changes will be implemented during the next maintenance period:8 M, Y3 Y0 K* d7 x/ ~4 r" a
2 H. C6 _; d5 T2 S/ h1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
& a: y3 H! v9 E5 E$ r" X9 c2. NK will not deduction on death. ( When death will NOT decrease 10 NK )( I& e* U0 z8 \# \7 f# H% R$ n
3. Death in NK will NOT Drop EXP, Equip , Tac.* c+ f8 d% D( w- z+ D$ |+ L
4. Player cannot attack action when the NK value is higher than 20+.¡@
$ R, \+ r* k, S6 t5. All internal Map of Nation when PK will have NK.# u7 R1 U1 h. a
6. Will not add the NK on Kill the Guards .
) g: l5 W4 a" u' v+ e9 m @7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation) G- \5 z5 M' I3 [, S" i& v
/ |; b6 ^2 h QTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. ! A8 Z; _+ t9 \! e* M' u
In the future may be will provide the ItemMall item for Clear NK.
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