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& N0 D- P( E8 x8 ~* N! M, A! jDear Player:! O+ L0 v/ g, k* j
5 h. |) Q" z9 \5 A! m! V# oDue to the frequent complaints received in recent days,
9 M# W* @2 A, e w( \( qthese annoying events have caused headaches for both players and GM.9 }# M$ ], ?5 ~) z. x7 f% D# s4 e
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It is now decided that the following changes will be implemented during the next maintenance period:+ e- X' s; o3 Y: b# |
/ [& X& s" X R% W- _" B' y7 w1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
0 b# H' w; w& K2 n2. NK will not deduction on death. ( When death will NOT decrease 10 NK )9 \6 n. l$ b2 g/ ^1 T, u8 e
3. Death in NK will NOT Drop EXP, Equip , Tac.( I; R5 J4 u: a) a5 R0 z! w$ n
4. Player cannot attack action when the NK value is higher than 20+.¡@
7 `% v: `7 A' s: e" \ |5. All internal Map of Nation when PK will have NK.& u. e3 ^$ ]" A; Z$ C
6. Will not add the NK on Kill the Guards .3 o( h% m7 n9 p$ q, T2 z
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
A) ]& r7 \1 I; T' Y9 X3 G: VIn the future may be will provide the ItemMall item for Clear NK.
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