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1 l3 D4 K( P$ I; |& d3 [7 d" h0 s2 `# u
! w8 C5 I: D. a# L; mDear Player:
/ y- o' }9 X9 h' e. m7 F# G
Y6 R$ o4 ~% m' t/ y9 I; C& FDue to the frequent complaints received in recent days,
9 ?: |+ M7 L) b% ~these annoying events have caused headaches for both players and GM.6 Q" ~! G! [- h5 w
) b# H. b0 O/ j8 V" @! G
It is now decided that the following changes will be implemented during the next maintenance period:
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3 g2 S4 L2 s/ e! d2 A! _9 }1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
( E/ Q. S: d3 h- `+ f- x2. NK will not deduction on death. ( When death will NOT decrease 10 NK )6 E$ _) G9 u8 |4 [( y+ y' X5 h
3. Death in NK will NOT Drop EXP, Equip , Tac.& g- S/ G; Z* Q
4. Player cannot attack action when the NK value is higher than 20+.¡@& o; K7 ?8 T. f9 ~3 J
5. All internal Map of Nation when PK will have NK.
* p% r. \ b. E9 {6. Will not add the NK on Kill the Guards .& V: { E$ T' P
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation1 _/ I3 N. o. I" L
* f% l \# ~5 c; C: _To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
8 f9 W% n2 I- p( J: @In the future may be will provide the ItemMall item for Clear NK.! Y. C, Q9 l! c( \2 g3 ~
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