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1. ²¾°£ '¸tºq' ¹ï NK ®ø¯Óªº³]©w (¸tºq¥¢®Ä)# a+ @1 \0 V7 ^8 H2 I/ O. k+ m
2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )- F/ V) Y0 M, n) m6 T, N
3. ¨¤¦â§t¦³ NK ®É¦º¤` ¤£·|±¼¸¨ EXP ¡B¾Ô§Þ¡B¸Ë³Æ
$ d- m" E9 H' W$ o4. ¨¤¦â¦b 20NK ¥H¤W®É±N·|µLªk¦A¨Ï¥Î§ðÀ»ªº¦æ¬°¡@' X _8 u; C, J
5. ©Ò¦³ °ê¤º¦a¹Ï ±N·|³]©w¬° PK ®É·|¼W¥[ NK ȳB²z¡C
2 m; U! a$ c, k/ z& A6. ±þ¦ºÄµ½Ã±N¤£·|³y¦¨ NK È) `/ A% W& P$ J" x w* e
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©Ò¥H¤é«á¦b¨¤¦â§t¦³ NK ®É¥u¯à¥H '¦b½uµ¥«Ý' Åý NK ®ø´î¡A¨Ã¥B¨¤¦â·|¦³ªø®É¶¡¥i³QµL±ø¥ó SM ¡BPK ¡C" U- D% j+ a( \. m) Q
¤é«á©Î·|±À¥X '°Ó«°¹D¨ã' ´£¨Ñ ²M°£¨¤¦âªº NK ªA°È¡C * ¨¾¤î»~±þ¦Ó³Q NK »Ýªø®É¶¡µ¥«Ý
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9 @' u. R+ M0 k7 hDear Player:; D3 Q* ~ n! P/ v& j# N/ V& u; v, p
. V, A! u5 z! P* bDue to the frequent complaints received in recent days,
8 T* p) e- ^, s4 Z! E' Fthese annoying events have caused headaches for both players and GM.
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8 Y, }9 U2 a* ^% M# O9 |4 v. ^8 CIt is now decided that the following changes will be implemented during the next maintenance period:
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5 p; y2 J5 R% l: w# o' r9 k& h1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)9 t- K, W+ [6 A
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
/ Q/ m) S! `" R, \! x3 y3. Death in NK will NOT Drop EXP, Equip , Tac.* n' l; {: g( W, F! l+ d; X* V
4. Player cannot attack action when the NK value is higher than 20+.¡@0 ?) g% w4 ?/ K+ ~4 x/ {: t/ V
5. All internal Map of Nation when PK will have NK." z& F3 {% w2 W: w) Z8 E9 A
6. Will not add the NK on Kill the Guards .8 C. A$ @, m! ^8 S
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation2 M" L5 q7 |+ o7 C: m( [8 O
+ W' ^$ n' g; v7 Q2 i/ Z0 hTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 0 S( \( y7 o5 s1 f" z
In the future may be will provide the ItemMall item for Clear NK.
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