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* p) I# i7 L7 J& w3 y2 N
Dear Player:# T& j) X8 J' [% r) W
% [1 M4 i- e& N8 N8 i
Due to the frequent complaints received in recent days, 5 j3 `/ [- L1 k9 _0 d+ G* P
these annoying events have caused headaches for both players and GM.; C$ w9 `9 a; v3 I& `3 N4 C+ U# ]
2 k/ O8 _3 J# S4 ]6 n3 K
It is now decided that the following changes will be implemented during the next maintenance period:% C) v% x* U1 L, I$ ] `
# i) r8 i3 n3 z1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
. s- s* `6 H+ C0 m. w2. NK will not deduction on death. ( When death will NOT decrease 10 NK )- ]* Y$ e, d1 C& j! }2 c
3. Death in NK will NOT Drop EXP, Equip , Tac.
9 |, \6 P4 [# t: R$ X4. Player cannot attack action when the NK value is higher than 20+.¡@
+ e0 e- q1 ] ^3 a" ^5. All internal Map of Nation when PK will have NK.
2 h e$ T0 e: q) U! U% S6. Will not add the NK on Kill the Guards .6 d0 Q0 w. k5 u
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation; {% W. P' p: n
& d6 K: Q% h6 ?' z9 v, j) sTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
1 Z @7 F3 O6 L5 C- G% gIn the future may be will provide the ItemMall item for Clear NK.2 Z, p k+ ?4 I" [" p
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