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2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )
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$ ]6 ]" G: L( U; v
- \& a8 [/ U3 W* e1 gDear Player:
/ M8 ]& _ }# [# ?& w
9 r+ D, t2 E6 I( UDue to the frequent complaints received in recent days,
+ ~7 Q, l2 L$ K' |) c w7 bthese annoying events have caused headaches for both players and GM./ o& N* o9 w" M
5 I8 S/ G2 D# Y/ Q/ l: X# f) o, y
It is now decided that the following changes will be implemented during the next maintenance period:7 `& J& `) a" E, i/ i/ S& v0 c
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
$ Z9 `& I2 N, Z% ^1 G5 z1 Y2. NK will not deduction on death. ( When death will NOT decrease 10 NK ) s( B; E, Q$ p+ b) M8 u
3. Death in NK will NOT Drop EXP, Equip , Tac.
1 w3 r1 c$ S- x! E9 P+ S! _& _4. Player cannot attack action when the NK value is higher than 20+.¡@* A! L3 Q' J& T0 g% y
5. All internal Map of Nation when PK will have NK.
% V% a# l3 [6 E# n% C5 A; V6. Will not add the NK on Kill the Guards .
3 q' a& l; J& U7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation2 V6 s: _- r! }
$ ]- D5 a7 u3 `' @To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
% M8 _! B& F6 l$ A) S: e6 ]. vIn the future may be will provide the ItemMall item for Clear NK.
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