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2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )
0 W* A: O; k) l2 u* b9 k3. ¨¤¦â§t¦³ NK ®É¦º¤` ¤£·|±¼¸¨ EXP ¡B¾Ô§Þ¡B¸Ë³Æ* [; e8 _ n* e* n1 o3 l
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Dear Player:+ G8 F! y4 _. X' H
& F8 u+ z" V' Y* U2 C4 ?8 M! EDue to the frequent complaints received in recent days, $ `7 @" i& I/ \( |
these annoying events have caused headaches for both players and GM.3 x, `# u+ A# }# q% m0 D5 ?
- F2 i F: B8 d9 v- r
It is now decided that the following changes will be implemented during the next maintenance period:# z4 e: t' n6 V1 |7 B, s/ V5 u
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)$ t( C4 h% S" g, s% n" }
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
$ x2 ~! m+ S4 k7 {0 `3. Death in NK will NOT Drop EXP, Equip , Tac.7 t+ \) z! [5 I! Z
4. Player cannot attack action when the NK value is higher than 20+.¡@
: O2 J( b( A8 [/ i7 H5. All internal Map of Nation when PK will have NK.
7 I9 z4 ]9 ]+ B) ]5 N) i v7 Q6 y6. Will not add the NK on Kill the Guards .
2 b0 A6 M. {8 ]& Y. l7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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! b6 E1 E1 k C) a$ ]! a2 ]To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
# u/ f* T3 o# A7 FIn the future may be will provide the ItemMall item for Clear NK.: C5 a+ U5 R V* V* M9 {# X$ x ^
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