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* o- S' n$ g/ u [) }3 b; DDear Player:
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Due to the frequent complaints received in recent days, : D3 N' s5 \0 v2 t. x
these annoying events have caused headaches for both players and GM.
5 ?" ]) v$ M- x
- t1 x7 J+ L- i* f& K7 X$ sIt is now decided that the following changes will be implemented during the next maintenance period:3 x2 o3 _2 c1 w
3 R" `! c6 o. `2 O7 c6 C% \( M1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)2 ?% X/ x5 P, x6 s& @
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )3 D6 `# h7 v1 x) O
3. Death in NK will NOT Drop EXP, Equip , Tac.4 W' n; v6 t& ^/ \9 i! I, D6 c
4. Player cannot attack action when the NK value is higher than 20+.¡@
6 Z" m6 o, b% L9 J/ a, b6 u, `5. All internal Map of Nation when PK will have NK.
6 c. j* z) S4 i! E+ L1 b6. Will not add the NK on Kill the Guards .4 C- X4 t- L4 e6 U9 b# E9 s
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation. D6 d6 f8 C* c K1 a8 e
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 1 e9 H O8 M: f
In the future may be will provide the ItemMall item for Clear NK.6 o% j! H2 Q" H( U7 t0 D( X+ d
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