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$ [3 q1 y# k6 [9 n/ _7 C1 t5 Y( ^Dear Player:& F# X3 g$ B3 v( S
, \4 N) m: _$ t& `, B: ^+ H
Due to the frequent complaints received in recent days,
4 B: I+ [1 h. z; z+ i: L& ythese annoying events have caused headaches for both players and GM./ ]7 S# L3 _$ l
( l$ e7 f, \' WIt is now decided that the following changes will be implemented during the next maintenance period:* X4 @( a& `5 y7 @4 G5 F h3 {
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)1 S, [3 h; V. j6 q @5 C
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )- u2 V* m+ i- n, {( \
3. Death in NK will NOT Drop EXP, Equip , Tac.
( F2 P- N( k9 a8 ]4. Player cannot attack action when the NK value is higher than 20+.¡@
; v# Z' }7 ^; ]- Y7 ]4 F5. All internal Map of Nation when PK will have NK." Y4 k% m* C1 s. T3 R1 ~
6. Will not add the NK on Kill the Guards .* G b, I3 }5 B( _. D7 R9 C
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation) {. |, y+ L- e! H
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. - |7 p1 f+ @5 Y$ P) {& e; m
In the future may be will provide the ItemMall item for Clear NK.
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