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) R, } y N) E; I6 P% H) SDear Player:) V! Q" t7 b4 B) m6 e( s
! ~. f# |* G( O2 e( K* c5 z. p" ZDue to the frequent complaints received in recent days, z6 G* P5 ?" \ v
these annoying events have caused headaches for both players and GM.! }2 a) o' |* k |
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It is now decided that the following changes will be implemented during the next maintenance period: E# [$ h: Q3 j2 C4 B& ]
+ k& ]) I* |! M, I) ^1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)1 w @# D# i4 _# ^# J! X
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )6 b# l2 E7 \- G4 \
3. Death in NK will NOT Drop EXP, Equip , Tac.
( l2 q: s6 p2 c: `* {5 \4. Player cannot attack action when the NK value is higher than 20+.¡@
( I: A7 K# d6 a6 e5. All internal Map of Nation when PK will have NK.+ X0 M& ?* A2 a; ^/ p
6. Will not add the NK on Kill the Guards .& E# b! U2 l2 r9 H
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
1 B! Y$ O }& _7 B3 N8 h5 d( t/ X+ S
' t5 u% V. \( `8 ^9 s/ j; f; qTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
& _0 ~: |1 b: H, t, y( M, `! ^7 GIn the future may be will provide the ItemMall item for Clear NK.9 J" s: V0 O# K0 c1 k* g/ }
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