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! e* ]) n7 J* }, ]4 jDear Player:7 h1 Q+ E# h5 `$ `0 o! \ i1 j9 H
x5 w' p& Q1 O' r) C# \. u
Due to the frequent complaints received in recent days,
4 d" G6 Z9 @* l' ?( M4 Z) Rthese annoying events have caused headaches for both players and GM.
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/ k4 h# y: q( t# r Z0 `4 U0 EIt is now decided that the following changes will be implemented during the next maintenance period:
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9 R5 X, K( n' Q! Z1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
. E5 N( Y8 i, J7 ^2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
; [' j# C% X) ~2 |3 `6 \; j3 Z3. Death in NK will NOT Drop EXP, Equip , Tac.
' y8 ~' r% {/ e3 \, @7 ?4. Player cannot attack action when the NK value is higher than 20+.¡@
! e' j2 V( b% I3 D+ o5. All internal Map of Nation when PK will have NK.
/ k- i4 v! L D |7 P. j: b0 f6. Will not add the NK on Kill the Guards .
`: B- X% |' k7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation' l, Z" [% `0 |" L0 Z
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 3 p4 x3 }8 a* |8 e+ D# i1 W
In the future may be will provide the ItemMall item for Clear NK.
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