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& }* i, d0 m% W# }Dear Player:6 x6 Q2 C! v- D; ^6 `1 x
; w! R; P1 P0 V7 K, o d; f a- c, s
Due to the frequent complaints received in recent days,
2 `' M7 H! \6 `3 Y; wthese annoying events have caused headaches for both players and GM.: v( f: }# D' ^1 z, Y
( r) r. x* T/ fIt is now decided that the following changes will be implemented during the next maintenance period:! @' i6 |5 B9 R6 Y* }* u3 c( c: h# e& }
5 D1 x2 i o4 \3 D1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
; g; Q8 A& V. r2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
" p$ s/ V \. y( @* L p# t% {3. Death in NK will NOT Drop EXP, Equip , Tac.0 f5 a# h. a2 M
4. Player cannot attack action when the NK value is higher than 20+.¡@7 M6 l+ D, ], r- c5 N e. p" v$ K
5. All internal Map of Nation when PK will have NK.6 ~! O1 F& p- D7 h [2 t5 A
6. Will not add the NK on Kill the Guards .6 p7 R9 e2 {; w
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
9 B8 [( u( C$ ]$ u) t2 Z1 `- F1 Y& x' P
To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
% |% z1 p5 O. Q. D/ G1 PIn the future may be will provide the ItemMall item for Clear NK./ [0 V7 H0 s% R. F7 @4 f, `. B
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