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- J5 @, Z, B1 I1 q; J- ODear Player:$ A! N& n; n9 o. W$ B
2 D& K1 T1 O% q; K* ] c- y; D9 xDue to the frequent complaints received in recent days,
% ^* O) d' O: [1 k9 X O3 Athese annoying events have caused headaches for both players and GM.* G+ T" m/ u7 j' m, l5 M7 @
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It is now decided that the following changes will be implemented during the next maintenance period:
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)4 |# I1 l" ~- K% v( J! {, M4 h
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
. v- j7 d+ n2 C9 g9 ~: a3. Death in NK will NOT Drop EXP, Equip , Tac." j* z8 f" ~3 f0 V
4. Player cannot attack action when the NK value is higher than 20+.¡@" C( |5 M2 C$ H5 X. W" c S' S
5. All internal Map of Nation when PK will have NK.
) R/ | M3 c5 j0 M& c. P6. Will not add the NK on Kill the Guards .
, W! `3 J% [1 `5 N5 i7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. + W+ k# J; \; b
In the future may be will provide the ItemMall item for Clear NK.
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