守護石設定 | Config of Nation Stone
5 ^0 y+ p. m' M' _% T5 K Z f4 V, ?+ Y8 {9 Y- _$ n
1 j7 j3 j, v- P$ N[中文名] | [英文名] | HP | 物防 Physical Defensive | 魔防 Magic Defensive | 最終守護石 | Final Guard Stone | 9999999 | 50% | 90% | 守護石 | Guard Stone | 9999999 | 50% | 80% | 城門 | Castle Gate | 9999999 | 50% | 80% | 5 J# m3 y& {. j8 _! q
$ Z7 u; G% a% d9 s; G
, ?$ \8 Y4 H/ q( Y p
) m6 I5 Q' w; D4 r! R% E8 H% N5 W
1 T3 w" I6 y/ C, g ^; m/ ]傭兵立場設定 | Config of Mercenary stance # }( @$ f! R4 a. F6 K/ e
1 z* M& C8 }# C伊斯不再局限選擇的隊伍立場,無視原註當戰場統一需結盟弱者討伐的設定。
) J' v6 d, q1 N8 b5 I+ \Yllse is no longer to limits they choice of Mercenary team , Ignoring the original note when the All WarField is onwer by one nation is needs to a weaker crusade.0 h' y+ W B, L! j
- c& ~. Z" C) R5 ^. ?, F
% L) ]) |# @6 g
3 T3 Z! j1 e7 a8 }2 s
- @$ @* d+ W3 @# z' |7 I4 {
: q* Y# @0 S$ b$ }4 i U( F
高階國戰部隊屬性附加 | Rare Bonus for Squad
* g/ d. R3 B2 A% _; G# p6 k: O( T" s# A- f8 e, c
在國戰開始前國戰隊伍會隨機抽取 3 項隨機屬性,玩家只要加入該隊伍,! D0 m3 u4 A1 |# k# V
在進入戰場後將會取得該屬性的附加戰鬥力。7 G& I& o% U+ j, _$ | k2 Y
' B5 B% o' X* l* t* JWhen Preparation of Squad , the system will provide three Rare effect for each Squad.
; N: T# A" r8 F! hAll squad is re-random on each nation war, the Squad Rare is needed join the Squad before the war .
E5 F/ ~# T# p, b/ [6 TWhen you success to join the Squad , enter the war area will enable that rare effect., Z+ N6 w4 o3 i: D1 X
3 a+ O2 ]7 Y- i/ F- n4 e. N9 ]English Name | 中文名稱 | Force | 物品傷害力 | Distant | 長距離攻擊增加 | Hardest | AC 數值 | Smart | 物理性攻擊的回避率 | Magic Vigor | 巫師系傷害力 | Nature Vigor | 祭司系傷害力 | Critical | Critical 傷害力機率 | Evasion | 攻擊魔法迴避率 |
9 N4 _' n J+ X- w% i
4 n. x" x; x- |3 i
, y) f y9 Q x. g3 C ' a- W2 l4 @5 J4 b% h' Z
3 }6 V Y" v* W0 p8 w2 v4 U高階國戰部隊屬性級別運算 | Rare Grade Level for Squad
7 X, Q5 Z# @2 S. y: _8 @) `! z' U5 T
國戰附加的屬性級別依照部隊的參加人數、部隊在戰場人數. (不加入隊伍而參戰是無法取得部隊加成)( s! K+ A% g, h) a; o
The Grade of Squad Rare is considered the amount of Squad party member on the Nation WarField.0 Y; z( m0 z! L0 L3 h3 S2 ?
(Without Squad Join is not enable Squad Rare effect.)& M; j9 R4 w7 o9 b" O
4 b2 c2 L! W2 Z3 }# ~
3 e% \ E |2 f0 E防禦國 Defencer :
, F! }- y2 k# @5 T* u6 b% \- Grade 1 = 1 ~ 4
- Grade 2 = 5 ~ 10
- Grade 3 = 11 ~ 15
- Grade 4 = 16 ~ 20
- Grade 5 = 21~: _, W+ s9 _. T3 d7 @
' [" }7 A/ Y% ^+ ~6 H V
. C3 s l+ s1 w: P% h2 L- H2 B攻擊國 Attacker :
8 [; D* Q, N/ o2 e- Grade 2 = 1 ~ 4
- Grade 4 = 5 ~ 10
- Grade 6 = 11 ~ 15
- Grade 8 = 16 ~ 20
- Grade 10 = 21~
. ^4 q% V1 D% {4 L( s0 I4 A8 {
W( B7 D# q- |9 E6 Y7 {$ Q' S1 J. P% V
* 當三大國戰場擁有權被統一,攻擊部隊附加的 Grade Lv 強行提升至 Grade 15.
& u" h( j. x2 L- U! q* A7 l When Possession of Three Nation WarField have been Unite , The attacker has force the Squad Rare Grade to G15." o! d% t9 l$ ~* z5 w/ C
* 附加的屬性效果會佔用特武的 Grade , 建議參加時選擇一些自己沒有的屬性。
4 z' v: { h% q2 ?8 Z: p% d Squad Rare is counter in Rare Grade , Suggested to choose the Squad Team is without that rare of your equip.
& m p9 o% ]( }, E" z* K, H2 D J, z7 E8 ?
: n, W7 K5 K+ [! L: b4 y
9 y4 O) }( t+ c: X
- |6 @+ p2 Z5 S2 U# E' Y7 k7 [+ E' M1 \& V
高階國戰戰場結算公式 | New Advanced Nation War Result & O* J* w# S3 o
: @$ z0 s8 u: y ?
貢獻值取得方法 Get Contribution; e0 Z0 i5 b4 N* Q' ?( `
- 殺敵 Kill Enemy +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max = 40
% A/ b( g* ]. |/ M % Y, r7 q* i% ?8 E$ n
6 a5 \ X$ i# a" T7 s% x
戰勝 | Victory . Y$ D- ]+ \6 x: g
- Fame : 30 + ( 貢獻值 Contribution X 3 )
- EXP : 殺敵數、指揮官、部隊長& f) U& G8 Q& U9 s
9 b! V/ E0 L% j+ s
( k! Z) A. D2 t, w0 N, U2 ]5 \5 T
) r5 W- g2 V! t& |戰敗 | Defeated
( V5 j0 P2 ?3 ~: W5 i4 e+ f- Fame : 10 + ( 貢獻值 Contribution)
- EXP : (殺敵數、指揮官、部隊長 ) / 2* F/ Q/ r! B J* n1 `. u
9 D5 S+ s8 N( a
$ ], A4 S% Z- m2 w+ P項目即時獎勵 (週邊成員) | Reward) C3 v# j3 Y+ e" D" t; a0 O
- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame' q5 j: U! `8 y+ c7 B. Z' z
1 d8 c" j. ^4 ~7 n
( B$ Q: N% S! t) T* f+ k* Y# L$ [( e* 成為 指揮官、部隊長 有額外較高 EXP 增加。. f B( ~$ M6 O( I) t
1 V7 W/ a: Y: k4 u5 i8 o; E0 c" w5 T6 O3 {; J
- p3 ^3 b5 I6 w6 I* v8 g+ g1 [9 ^! W1 ?, V, i
高階雪原戰場結算公式 | New Advanced Snow War Result 5 {7 c. |; v( B) c
1 z: b+ j7 o! f6 Q貢獻值取得方法 Get Contribution& Z; d6 p0 e7 e G
- 殺敵 Kill Enemy : Contribution +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max Contribution = 40) c* ]' F u4 z4 f, n& b* `
( Y: ]5 O2 I7 Q, r1 d" Q2 I, b6 P$ o) B, H& O
戰勝 | Victory
6 |1 E+ m. [+ r' X$ g- Fame : 30 + ( Contribution X 3 )
- EXP : 500W + (Contribution X 200W) ; Max 2000W。 m1 t$ w$ H$ Z9 Z( h! O( K
+ X7 y! p, ?* l% C: r# H
# j: m8 B7 [5 h和局 | Draw ( 沒有一方能擊破最終石 )
0 |2 i" g7 R0 a1 N. q3 a/ y7 n- Fame : 20 + ( Contribution X 2 )
- EXP : 400W + (Contribution X 100W) ; Max 2000W。$ T5 A/ [$ }% ]- V6 `( M
5 S2 U8 X. H Y% X: V* L0 _) G' |
9 A a1 |: O( N: K戰敗 | Defeated% |$ Y g" u+ L
- Fame : 10 + ( Contribution X 2 )
- EXP : 300W + (Contribution X 70W ) ; Max 2000W。
1 l/ U+ Y6 }+ Y1 b
4 y4 ~/ H w6 G& R" o
1 B) B0 t, a" g8 l3 D( R% I6 U- t
/ X6 n( J( [$ y9 X( {項目即時獎勵 (週邊成員) | Reward, @2 b! f2 {/ ?% m( L
- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame9 d7 y! {. T: T
( Y+ J, ], n' r3 J1 r/ K; B1 q
6 b4 T: X q" y' I2 l. ~0 s5 t4 j+ a- X) s$ [/ ~
& ~9 _' d" \& ^: [+ R$ V3 S9 d
/ a$ k6 o0 i8 [' {* z2 f
% h2 H1 d& G z, s* q y6 G3 u- n
秘密地區位置 | Secret Area - ?. ]1 f! {9 h& [
3 k. l. P4 O2 y1 y4 |
8 h' R5 [# U) U' `+ x4 r2 i- 斷魂山戰場 Mountain Warfield (76,156)
- 烽火平原戰場 Pairie Warfield (372.519) (521.388)
- 白骨島戰場 Island Warfield (126,234)
- 雪原戰場 Snow Warfield (260,190) ( 需 Contribution 10以上 )* ^% L, b7 Z" |: G k$ J8 y
|