守護石設定 | Config of Nation Stone
$ I/ \# ^: g0 W% M7 C8 m. b6 L/ d1 o! r
+ u' u3 Z* `& j3 k[中文名] | [英文名] | HP | 物防 Physical Defensive | 魔防 Magic Defensive | 最終守護石 | Final Guard Stone | 9999999 | 50% | 90% | 守護石 | Guard Stone | 9999999 | 50% | 80% | 城門 | Castle Gate | 9999999 | 50% | 80% | 5 H! u( T2 N& @, y, G/ g- q
8 Q$ g+ E) F. H% T6 {. x$ r
8 F% e: @, T n1 d 9 t. p; d# v' l1 X- a
) k0 z5 L& z0 X, l; k3 U4 A& v
傭兵立場設定 | Config of Mercenary stance
0 A8 B L6 c' @5 d ]% D0 o: ?3 h" a% ?$ w0 e; o. d4 o p" K1 e
伊斯不再局限選擇的隊伍立場,無視原註當戰場統一需結盟弱者討伐的設定。
8 `" k H% q" K5 X1 D3 ?+ JYllse is no longer to limits they choice of Mercenary team , Ignoring the original note when the All WarField is onwer by one nation is needs to a weaker crusade., V) }8 M: h# @ D+ W, C, k
: J4 ~* P$ u8 d! q$ y# |% r, q: w( F7 s# W8 M# H4 @
" s) N, Z6 I- G }7 I4 v
4 I) ?$ q* I; T) |
/ v8 F& i+ g2 ~; v+ _( S
高階國戰部隊屬性附加 | Rare Bonus for Squad * c6 k) l' Y$ z% s( }2 s4 Q+ G
J; l5 D2 O |在國戰開始前國戰隊伍會隨機抽取 3 項隨機屬性,玩家只要加入該隊伍,3 P7 ?8 [. l0 q1 d! F5 k
在進入戰場後將會取得該屬性的附加戰鬥力。
$ g/ j3 \/ d6 b6 N/ _
+ }$ c, t% A0 ~6 X0 u; qWhen Preparation of Squad , the system will provide three Rare effect for each Squad.
( O7 V6 i0 ]3 M' NAll squad is re-random on each nation war, the Squad Rare is needed join the Squad before the war .: C1 Z# D. g7 @! ~, y, t
When you success to join the Squad , enter the war area will enable that rare effect.: I. L m' A$ f, E
! ]4 \/ h; F9 k8 ?English Name | 中文名稱 | Force | 物品傷害力 | Distant | 長距離攻擊增加 | Hardest | AC 數值 | Smart | 物理性攻擊的回避率 | Magic Vigor | 巫師系傷害力 | Nature Vigor | 祭司系傷害力 | Critical | Critical 傷害力機率 | Evasion | 攻擊魔法迴避率 |
9 q, A1 k# \7 I" X% g" a
% @( B, f1 L4 z1 W/ F; M
3 f' _: ?5 V2 C+ p2 U6 p $ @5 Z) f& c: A
h H+ O4 ~7 k7 m7 a+ s8 q$ I高階國戰部隊屬性級別運算 | Rare Grade Level for Squad 2 a) Z+ N; V1 c5 Z4 p
. b) a2 T8 w% A4 X" c國戰附加的屬性級別依照部隊的參加人數、部隊在戰場人數. (不加入隊伍而參戰是無法取得部隊加成)
) _/ v! M9 C7 z* ]3 o* ~The Grade of Squad Rare is considered the amount of Squad party member on the Nation WarField., p9 N, f. \( ^ K) R% l4 ~0 }
(Without Squad Join is not enable Squad Rare effect.)
, h2 J% \% d' f" @9 Q
9 ^+ h! A9 @: D8 W" J$ i+ x. M/ o6 H& R1 m: L9 g
防禦國 Defencer : ) y. h( x E9 L6 T6 Z
- Grade 1 = 1 ~ 4
- Grade 2 = 5 ~ 10
- Grade 3 = 11 ~ 15
- Grade 4 = 16 ~ 20
- Grade 5 = 21~
3 ^3 G. l4 p( m# p& [3 F " C: [& W0 U) x6 _ x# g
+ I* w3 y: Q* }1 ]6 K( X9 Z攻擊國 Attacker : g/ @8 N; l) h9 C( s
- Grade 2 = 1 ~ 4
- Grade 4 = 5 ~ 10
- Grade 6 = 11 ~ 15
- Grade 8 = 16 ~ 20
- Grade 10 = 21~
4 t& q1 K& k, N) Q% z' I
' M T$ u1 p; j& v. v5 ~# N& a: H0 W0 d ^' _. m8 j
* 當三大國戰場擁有權被統一,攻擊部隊附加的 Grade Lv 強行提升至 Grade 15.
/ u, Z+ B/ _+ h' U! K When Possession of Three Nation WarField have been Unite , The attacker has force the Squad Rare Grade to G15.
0 Q( U" }& t# r$ Z3 U* 附加的屬性效果會佔用特武的 Grade , 建議參加時選擇一些自己沒有的屬性。 4 x& G! t( L6 A9 e
Squad Rare is counter in Rare Grade , Suggested to choose the Squad Team is without that rare of your equip.
) e4 ^0 Q Q' l
+ x0 k) ~( n" r* V1 _. e! U0 [
^$ C. {% O$ X* `- x( M2 _
, g; \) m5 v0 Z7 r , Q7 K0 b( i$ l" H
1 d9 i* p9 X6 E
高階國戰戰場結算公式 | New Advanced Nation War Result
% @* I* J; v! Y# G- e. i( n
- i; s" N! Q$ d: Y+ O! J5 ?貢獻值取得方法 Get Contribution7 r4 D4 m( {- G1 _) P2 W
- 殺敵 Kill Enemy +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max = 40" c, c2 V/ ^! @0 l- m- M
5 { P$ G# h. j+ u" i6 G$ o2 H U6 T# b
戰勝 | Victory 4 t2 p7 h3 X: Q R# o
- Fame : 30 + ( 貢獻值 Contribution X 3 )
- EXP : 殺敵數、指揮官、部隊長
4 b1 b. @- Z2 J
' U7 {. _0 S$ @/ H$ Z* D. s8 A6 o0 @! y
9 r0 y+ n3 u9 w. a& T1 K# A, H戰敗 | Defeated
5 n1 r, s( k7 ]. c' s- Fame : 10 + ( 貢獻值 Contribution)
- EXP : (殺敵數、指揮官、部隊長 ) / 2: [( |0 c0 q3 f- G) ]
& e6 o5 ]0 t( d o1 a! ^( U
9 \$ R. ~% T% D) M
項目即時獎勵 (週邊成員) | Reward
. s! z% {2 z7 a! B. ]9 k- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame
" k8 f( L' G, I! J7 x2 `5 ` 8 _4 T, r/ r8 r, V p# h2 ?
Y4 U n c& E! ^* 成為 指揮官、部隊長 有額外較高 EXP 增加。3 [. j7 _7 n* a: Z6 F$ t
8 D2 b' M7 G6 f8 q5 S' }3 v, b
# m4 d) ~3 z/ m
* y" |, B. ~( g" {; j! Q3 F6 v2 u
4 ? Q% _+ F, F% [ ~# J# v- h高階雪原戰場結算公式 | New Advanced Snow War Result
! A4 e j" N8 y* N* d. d: G: [* g
. H( V! X+ P5 S4 W, D8 H貢獻值取得方法 Get Contribution
5 u6 u* @+ ^* e. V6 _/ k- 殺敵 Kill Enemy : Contribution +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max Contribution = 40
0 |8 m5 n2 j* m/ G* H& s ( U2 b1 t3 _4 \5 `: P( l3 R
7 _4 K/ r& C! Q/ H; d* k: G戰勝 | Victory
! X- H6 ^+ _. Y6 b- Fame : 30 + ( Contribution X 3 )
- EXP : 500W + (Contribution X 200W) ; Max 2000W。' G* s7 A& W9 X
4 a3 m: f3 q; [4 o1 o
o: E( w" I/ a$ u+ h! [ K和局 | Draw ( 沒有一方能擊破最終石 )
/ Y8 g: f- y. d. Z9 U0 ]) z0 V N- Fame : 20 + ( Contribution X 2 )
- EXP : 400W + (Contribution X 100W) ; Max 2000W。- q' e( M7 z: w
" q; |/ H( ? g7 p1 r* n( R1 d9 Q; c# \0 R t
戰敗 | Defeated( w, j% o( E. o1 J5 _, g. t
- Fame : 10 + ( Contribution X 2 )
- EXP : 300W + (Contribution X 70W ) ; Max 2000W。) E0 x, v7 B8 q) i" ~& `
7 x! D4 x$ B' _" W) ^# w+ S* ?5 h
) Z7 B7 u* D" K: G/ q* v) X- i# G/ T' ]
項目即時獎勵 (週邊成員) | Reward
$ ~8 c" S$ J( K* B- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame
' o7 b* w+ K4 f9 d/ h& A/ w. |5 G
) F) P6 O1 D2 O- K6 K( L+ v& |1 @0 K0 l, b/ v/ B8 s
8 N3 L3 ^; j& X* b) _9 }4 i' u% j( X! S4 y
0 p2 v3 Z0 D, `
+ |9 @* W+ k+ z" v) y( g& x, l秘密地區位置 | Secret Area
3 h; I6 Z' K% S/ i. {1 h' s& c, u5 v
3 x, I0 H: s* b
- 斷魂山戰場 Mountain Warfield (76,156)
- 烽火平原戰場 Pairie Warfield (372.519) (521.388)
- 白骨島戰場 Island Warfield (126,234)
- 雪原戰場 Snow Warfield (260,190) ( 需 Contribution 10以上 )
2 M- Z8 q. D, h8 k$ Y
|