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( X8 b% X# w' I; w1 f, E v2 WDear Player:
: @( J: S; b5 Q' a5 T4 ?& G+ z" \3 O% t0 s: W$ J5 m
Due to the frequent complaints received in recent days,
2 q( b& o T+ C& p# Q jthese annoying events have caused headaches for both players and GM.; p# D6 F1 x% v' s6 A6 n' x, r: N7 y
" X. T& i% z. R. E) E& k! AIt is now decided that the following changes will be implemented during the next maintenance period:; k5 @8 \* R5 a, J
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
* ]3 N& j. z6 D, g2. NK will not deduction on death. ( When death will NOT decrease 10 NK )2 u" J& a5 a7 c$ Y# r6 o
3. Death in NK will NOT Drop EXP, Equip , Tac.0 O5 A" ~: \3 k/ Y
4. Player cannot attack action when the NK value is higher than 20+.¡@
# R/ m) R' k( K; K% Z) Y1 Y" E& M/ b5. All internal Map of Nation when PK will have NK.# B c& q5 N, L9 S- B' n: K
6. Will not add the NK on Kill the Guards .! m. ~4 l# g T P; w$ I$ y7 v
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation( H: r# n5 [! F- M2 k, r- _* W
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. * p) J$ R1 v y9 ~4 K
In the future may be will provide the ItemMall item for Clear NK.$ P% b4 U/ n- e6 L. O
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